
fishtank-water-sim
Ship one committed HTML page with a black background, a glass cube fish tank, water that starts above and pours in, visible sloshing inside the tank, mouse interaction that disturbs the water, orbit-style camera control, and a reset button. Must run in a desktop browser on a MacBook without installing dependencies first.
Promptfishtank-water-sim/README.md
fishtank-water-sim
Prompt
Ship one self-contained HTML file (local open is fine) for a 3D fish-tank pour sim: black background, a see-through glass cube as the tank, water visibly inside it (not a vague abstract mess). Water starts above the tank, falls or streams in, then sloshes instead of going perfectly still.
- Mouse disturbs the water in an obvious way when you move across the view.
- Camera: orbit / drag (or equivalent) so you can move around the tank.
- Reset restarts the pour-and-slosh.
- Laptop: should stay usable in a desktop browser on a MacBook (brief stutters OK; not unusable).
Stack is open (vanilla / WebGL / Three.js from CDN, etc.). Approximate fluid is fine.
Results site — artifact button
So the results site shows Open HTML output and Open artifact for your submission, mirror the playable file and register it:
- Copy it to
docs/artifacts/fishtank-water-sim/<harness>-<model>.html(same name as your solution folder under this eval). - On your solution object in
docs/data.json, set"artifactUrl": "./artifacts/fishtank-water-sim/<harness>-<model>.html".
See the repo root README — HTML artifacts for the full convention.
Acceptance criteria
- Clone, open the solution
README.md, run or open what it says — no npm/build before a committed.htmlexists unless the only extra step is serving static files. - Black scene, readable glass cube, water read as inside the cube.
- Water starts above the tank and enters it, then sloshes.
- Mouse affects the water; camera is adjustable; Reset replays the scenario.
Out of scope
Exact physics, multiplayer, mobile-first UX. Audio optional.
Notes for evaluators
Judge readability of tank + water + interaction, not simulation purity.
Solutions: <harness>-<model>/ under this folder.